Hi, Player!
Wanna play alone or with bots?
Type the secret code to play!
What's your name?
Wanna play alone or with bots?
Pick your team!
Getting ready!
Type the secret code to get powers.
6.7: Added pause countdown, drifting starfields, darker cosmic themes, and procedural obstacles. Universal integrity code is now 'redsnowadmin123'.
6.6: Huge game redesign and renamed game to Strikr, Nathan became trusted tester, new codes, new everything, themes and more!
6.5: Revive password changed to 'ultrasecretpasscode'.
6.4: Added password protection to admin controls ('Invincibility', '+100 Health', 'Finish Game'). Admin access is now granted for the entire session after one successful login. Game version updated and title renamed to 'ShootyShooty BangBang Plus'.
6.2: fixed enemy health bar display. Added Green (+50HP) and Golden (+150HP) health power-ups cause duh. Enhanced particle effects for explosions and power-up collection. Screen shake on Smash & enemy death >:)
6.1: fixed GIP input issue with game control keys. beam attack now correctly uses sigma aimbot at the nearest enemy. refined bullet homing to prevent circling at close distance or whatever
6.0: fixed beam auto-aim. improved bullet homing to prevent circling at close range. enemy bullets no longer wrap.
5.9: fixed page scrolling. beam attack now auto-aims at nearest enemy. Added more background stars. Buttons now have an outline style. Fixed bullet homing issue circle. bullets now rebound instead of despawn for amore CHAOOSOSOSOSOSOSOSO
5.8: game title updated to "Shooty Shooty Bang Bang PLUS".resizing logic adjusted to make the game area larger because it kept.
5.7: changed 8-bit fonts to a smoother sans-serif font for a calmer feel and not like arcade pew pew pew pew
5.6: aimbot password changed.
5.5: player icon changed to a fox emoji cause old one looked like a fuckin box. particle logic adjusted for new shape.
5.4: added new power-ups: Rapid Fire, Shield, Speed Boost. power-up spawn timer no longer resets on wave/stage change. power-ups spawn every 10-20s.
5.3: ssssslightly increased bullet homing strength. Added more stars to the background for a cooler background hehe
5.2: added health bar. Added 'Finish Game' button. Adjusted Hell mode (slightly easier) & Normal mode (easier) difficulty. Changed main font to serif.
5.1: nerfed bullet homing strength. made Normal mode easier (enemy health/speed, wave length???)
5.0: created shooty shooty bang bang plus. more features, so beautiful and supports creator :D
4.9: moved Aimbot & Changelog buttons for better visibility below playing area field thingy Buttons are now larger.
4.8: fixed revive because it would freeze the game.
4.7: major major major major visual overhaul! dded animated backgrounds, particle effects, smoother animations, improved UI styling, and enhanced entity designs. player has a directional pointer. projectiles have cool trails
4.6: revamped enemy tracking and speed, upgraded AI and smarter enemies.
4.5: added endless and hell mode. polished everything and added to github
4.4: added changelog
4.3: fixed aimbot because it kept crashing the testing environment
4.2: added aimbot with secret code
4.1: rewrote the entire code cause it literally just wouldn't run
4.0: added revive feature with secret code
3.4: changed overall look to entities with more shapes and colors
3.3: bugfixes
3.2: added more friendly arrow movement
3.1: fixed mouse control mode
3.0: added mouse control mode
2.2: attempted background music, failed miserably
2.0: brand new UI with new colors and faces to enemies (AHH ITS SO GOOD)
1.4: bugfixing cause it broken
1.3: updated beam attack UI cause it looks like Microsoft paint
1.2: new attack mode: beam
1.1: new UI cause old one was hella ugly
1.0: initial release, what did you expect
How to Play
You: WASD to move, Space/Click to shoot, Q to zoom, B for big laser, X for boom, M to aim with mouse
Don't touch the bad guys!
(Scores are saved in this browser only)